Delegate cards
Choose available cards from your collection and confirm the delegation in Keychain.
POWER THE ARCADE
Delegate assets to @landsofpraetoria. Keep ownership. Confirm each transaction in Hive Keychain.
Cards help build a playable collection for the arcade account. Delegated staked SPS supports its battle rewards. You keep ownership of both. Each confirmed transaction happens in Hive Keychain.
Credits are off-chain and have no cash value. Card credit rates are being tuned; card delegations are visible here but do not earn credits in this dev build yet.
Choose available cards from your collection and confirm the delegation in Keychain.
Every 50,000 staked SPS delegated to the arcade earns 1 credit per day, linearly.
This uses staked SPS (SPSP). Splinterlands applies an undelegation lock after new SPS delegations; review Keychain’s confirmation before signing.
CARD RATE · PROPOSED
We’re testing a point score from distinct playable cards, BCX, rarity, and foil. A diminishing curve would make roughly 100 ordinary card points worth 10 credits, 300 points worth 20, and 700 worth 30. This is a proposal, not the live rate.
B1 / DEVELOPER CORNER
SplinterArcade is growing through Splinterlands-inspired game jams. This basement is a starting point for developers who want to bring a browser game to the floor.
Use Hive Keychain to ask the player to sign a one-time challenge with their Posting key. The arcade verifies the public posting authority before issuing a session.
Read GET https://api2.splinterlands.com/cards/collection/<player> for public collection cards. Treat ownership, delegation, and starter-card fields separately.
The arcade injects window.SplinterArcade.creditProvider. Your game calls getBalance() and spend('start' | 'continue', meta); the arcade owns the ledger.
const response = await fetch(
'https://api2.splinterlands.com/cards/collection/playername'
);
const { cards } = await response.json();const provider = window.SplinterArcade?.creditProvider;
if (provider) {
const balance = await provider.getBalance();
const play = await provider.spend('start', {
game: 'your-game'
});
if (!play.ok) showNoCredits();
}The arcade injects the provider before a hosted game boots. Handle an unavailable provider or failed spend gracefully during standalone development.
THE NEXT MACHINE IS YOURS TO BUILD
Our first jam will invite vibers and independent developers to make quick, memorable browser games inspired by Splinterlands cards, lore, and crypto. The aim is a growing arcade of third-party creations that people want to play again.
CONCEPT STAGE · COMING SOONThe goal is to welcome games from other creators and give players more reasons to explore the Splinterlands universe. Small, replayable ideas are welcome.
The intended arcade rule is one off-chain credit to start and one to continue. A hosted game asks the arcade credit provider to authorize each spend.
Prize pools are part of the plan, supported by arcade earnings. Amounts, eligibility, dates, judging, and submission rules have not been announced.
The developer corner has the current Hive login, public card data, and credit interface notes.
NOW PLAYING